September - October, 2020 Progress
- Anthony Nguyen
- Oct 13, 2020
- 1 min read
For this portion of time, I worked mainly on writing shaders and creating environment for the game.

(Improved Light Rays, Planar Reflection)

(Vertex Wind Displacement, Animated Light Cookie, Custom Procedural Skybox, Toon Lit Foliage for trees)

(Aurora Borealis, Vertex-Paint + Planar Reflection for the lake, Near Camera Dithering for tree foliage)

(Iridescence Lighting Bubble, Billboarded Flames, Billboarded Wavy Sprites, Water Caustics, Translucence Lighting, Noise-based Vertex Displacement for corals, Vortex Effect, GrabPass Distortion for vortex and water, Triplanar Shader for rocks, Sand shader with rim lighting, specular, glitter and ripples, Perlin noise generated light rays)
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