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ANTHONY NGUYEN
Graphics Programmer | Gameplay Programmer | 2D Pixel Artist
Game Dev Blog
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October - November 2020
I spent the majority of this time reworking a couple of old scenes and experimenting with some vfx animation and shader effects. I have...
Anthony Nguyen
Nov 30, 2020
1 min read
September - October, 2020 Progress
For this portion of time, I worked mainly on writing shaders and creating environment for the game. (Improved Light Rays, Planar...
Anthony Nguyen
Oct 13, 2020
1 min read
Sprite Shader
In this post I will share a quick shader I am using for units in the game. It is a surface shader with an X-Ray vision effect pass, which...
Anthony Nguyen
Aug 21, 2020
4 min read
Tactics Engine: Units
This is going to be a rather code-heavy post as I will be going over how I manage everything related to units during the combat portion...
Anthony Nguyen
Aug 18, 2020
7 min read
Tactics Engine reworked: Grid Generator
A post about how I generate tile map onto a 3D scene for a level.
Anthony Nguyen
Aug 15, 2020
5 min read
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